Re: Planetary weapons problem.
Ok, I think I have figured out what is happening.
It's not a Napalm problem in general, it's a Napalm I problem specifically. The Napalm I only has a range of 1. Napalm 2 and above has a range of 2. When giving a ship with only Napalm I "optimal Range" strategy it does not close and attack. You have to give it the strategy of point blank.
I was thinking maybe it's not the Napalm at all but the range one so I tried the same test using a ripper beam I, another range one direct fir weapon, and it closes on the planet and fires just fine with optimal range as the strategy.
Perhaps it's the combination of planet only and range one direct fire that makes this happen. It appears to me to clearly be a bug though. I will email it to Malfador.
In the mean time if you have this problem set your Napalm ships strategy to "Point Blank" and they will attack.
Geoschmo
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