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Old August 21st, 2002, 10:53 PM
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Hank Hank is offline
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Default Re: Understanding battle strategies...newbie question

A poor User Interface design choice is to use check boxes that change their label based on the state of the check box. Also another poor design choice is (as you pointed out) having the default state being a negative.

Proper design would use a radio button to switch between two different descriptions (labels) or one label describing a positive state and default it to on or off.

These design decisions are due to the fact that this is that it is a 1-man show. Having the programmer make, review, and fix UI design decisions only puts one set of biased eyes on the issue. Having the Users of SEIV checking the UI flaws is not the best situation either...

Edit: and just so I am not too negative, I am absof*****glutely addicted to SEIV so any UI flaws are only cracks in the icing on a very tasty cake!

[ August 21, 2002, 21:54: Message edited by: Hank ]
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