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Old August 21st, 2002, 11:39 PM
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Default Re: Understanding battle strategies...newbie question

Hank states:

Quote:
A poor User Interface design choice is to use check boxes that change their label based on the state of the check box. Also another poor design choice is (as you pointed out) having the default state being a negative.

Proper design would use a radio button to switch between two different descriptions (labels) or one label describing a positive state and default it to on or off.

These design decisions are due to the fact that this is that it is a 1-man show. Having the programmer make, review, and fix UI design decisions only puts one set of biased eyes on the issue. Having the Users of SEIV checking the UI flaws is not the best situation either...
Finally someone who understands what I am complaining about!

I am addicted too. I am not trashing the game. If I had a choice between this game with all its warts, and no SE4, there is no choice.
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