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Old August 28th, 2017, 07:08 PM
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Exclamation Re: Unit Movement Keys?

Quote:
Originally Posted by PantherCub View Post
I can see the need! I definitely agonize over moving tens of units the same number of hexes in the same direction.

However, having movement keys need not be the only solution. Why not change the move logic when using the ALL mode so that instead of moving towards the clicked hex the units will instead move the same number of hexes in the same direction, relative to the selected unit?

Using ALL for movement as it works now is completely unpredictable so I suspect not many people use it.
The thing to remember about using ALL mode is no matter which unit you pick to move the entire platoon, the LAST unit will ALWAYS move first assuming all units have the same MP and are not routed etc.......so if you have a platoon with E0, E1, E2, E3 and you want to move them all forward best pick the E3 to do it....... the AI will NOT lead with the command unit so W0 will always move last

Most people don't use move all BECAUSE they like to micro manage their troops but I use move all quite a lot when not right near the front line. It helps keeping the platoon from scattering

Also, the further away you pick as the target hex the more likely of them moving more or less forward orderly but always keep in mind the unit that will move first is the last unit in the platoon. The closer the target "go -to" hex is to the platoon the more the platoon will converge on it so pick a point on the other side of the map if you want them moving in line

Don
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