Re: Triggered reinforcements
"The list" is a rough set of ideas we have tossed around regarding game changes and or improvements......in many cases it refers to a specific email or series of emails and I have limited time as it is and I'm not wasting any of it on polishing up a list which Andy and I both know contains items that could only be described as wishful thinking that will never make it to the game but remain on the list as ideas that might generate other ideas..........only to invite comment and questions from players that will further eat into the limited time we have to work on the game ( as is happening as I type this )
In 20 years of doing this we have NEVER and will NEVER post any list of work to be done UNTIL IT'S DONE AND TESTED. If that makes you suspicious we are "afraid" of player reaction that is YOUR problem to deal with not ours.
When we are ready to release the next update we will post what was done......not before and that is all we are going to say about this until the next release is ready but I will leave everyone with ONE tidbit of information.....the code that generated smoke from wreaked vehicles has been modified successfully so that fewer wreaks generate smoke that obscured LOS to the hexes behind it and will subtly change how the game is played for both the attacker and defender.......that is all I'm going to say until next spring. Actually, that's the second bit of info I've posted......the other was the reserved for modders SHP and PIC numbers I only released that so that any existing mods could start the process of moving any Icons or photos during the winter months
Last edited by DRG; October 13th, 2017 at 08:37 AM..
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