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Old August 19th, 2002, 06:23 PM
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Default Re: Ancient Wars, SEIV style

Actually I think you guys have worked it out nicely. You give the army unit(ship) a base movement of 1. Then each sub unit(component) gets a move bonus. The movement of the army unit is then equal to 1+the loswest surviving units bonus.

Cavalry would have a higher bonus of course. And if you have only cavalry units in the army unit then that army unit could move faster than anybody else on the battle field. So you wouldn't put cavalry units in with foot soldiers. You could, but you wouldn't cause they could only move as fast as the slowest guy.

In fast most army units would be stritcly one type of component and a commander(bridge). The Exception might be you might want some infantry mixed in with your archers as protection from roaming cavalry. That would lessen the offensive impact of the archer company, but it would increase there posibility of survival. Even if they are damaged you want your your companies to survive cause that's how they accquire experience.

Geoschmo
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