Re: Ancient Wars, SEIV style
I understood what you meant I think. The differance is I see all those "advances" as something that any race should be and would be able to acheive given time and motivation. They could in fact be "Cultural" factors and not so much pure technological ones. But I don't see them as being something that is or should be intrinsic to one empire and not acheivable by another. So the only way to reflect that in SEIV is to make them technology areas that any empire can research, and not racial traits that are restricted to empires only that chose them at game setup.
In our history the Romans, the Greeks, the Persians, the Carthaginians all had strengths and weaknesses. Things they did better then others, things they did worse. But they didn't do them better because they were Romans, or because they were Greeks. They did them better because their grandfather figured out how to do it better and passed that knowledge down to them, and the other guys grandfather didn't.
I was thinking of this mod as one where you would be taking the reigns of an ancient empire and leading them the way you wanted too. So you might develop these areas, or you might go another direction.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|