View Single Post
  #18  
Old August 20th, 2002, 04:00 PM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Weapon Platforms @ Warp Point - Newbie Question

Originally by Dogscoff:

Quote:
Suicide Junkie says
quote:

The only way to get platforms at a warppoint, is to have a planet on top of the warppoint.
With Warppoint openers, you can easily do that.
heheh... One of the joys of stellar manipulation tech is to re-build the galaxy map so that all the warp points in your empire go through "hub" systems, each hub having a single sector with up to 10 warp points stacked up in it. Do this throughout your empire and you can get a ships from any system in your empire to any other in a turn or 2.

The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-)

It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-)

Hmmmmmmmmmm...

This is the end game. It seems to me your opponent would be wise to use a Gravitational Quantum Resonator to open a new warp point and invade through the newly created warp point.

You seem to imply that there is a way of preventing the opening of a new warp point within the system. (Y/N?)

The following is only speculation.

The only way I can think of doing this and I do not even know if it is at all possible...is to use up all the possible warp points in the system. Like, can you open a warp point in a system and have its end point in the same system?

If so, having the beginning and ending warp point in the same system would use 2 sectors of the system. With (13 x 13 = 169) 169 possible warp points, all you would need is (169/2 = 84) 84 gravitational quatum generators to create the 168 in-system created warp points.

I do know we can have multiple outgoing warp points. So the question is "Must there be a clear sector for an incoming warp point (end point) of a newly created warp point?

If not, then the above is all gibberish!

[ August 20, 2002, 15:08: Message edited by: tbontob ]
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote