Re: Problem with Warning on Immobilizing Terrain
The thing to remember is that warning was designed to stop the AI from plowing through a building ( or rough ) when you ask it to make a long move between point A and point B and it's pathfinding routine gets confused and gives up and tries to take the shortest route.......when it tries to do that you get the warning message if it "discovers" a building or rough in it's path.
It was NOT designed to warn you when you are trying to deliberately enter a building or rough using the shift key ......so it's not really not working properly.The only time this is an issue is when a player deliberately aims at a hex with a building or rough
Last edited by DRG; March 6th, 2018 at 02:06 PM..
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