quote:
Originally posted by Baron Munchausen:
Trying to break the design classes like this seems awfully desperate to me.
Desperate times call for desperate measures.
quote:
Originally posted by Baron Munchausen:
Load your starbase with MISSILES. They have enough range to cover any planet. You could make a missile mount for bases that extends the range a bit more, even.
You'd have to REALLY extend the range, if the enemy fleet is on the other side of your huge planet. And what if the enemy fleet has very good PDCs?
quote:
Originally posted by Baron Munchausen:
Or load it with fighter bays...
That's not an option early in the game. And again, it's a strategy that is defeatable by PDCs. Also, fighters are susceptible to wars of attrition, because ships often escape from a battle badly damaged but fixable, whereas fighters have to be rebuilt. The attacker can bring a lot of repair ships and fix everything in one turn, but fighters can only be built so fast. (Because of the one shipyard/planet limitation. Yet another reason to get rid of it, or better yet, overhaul the construction system entirely.)
quote:
Originally posted by Baron Munchausen:
You could also make weapon mounts for WPs more powerful...
Yes, but WPs are limited to combat-type stuff, they're not as big as bases, and they take up storage space so they're not as good for defending tiny planets.
quote:
Originally posted by Baron Munchausen:
If you had to close in and use special weapons to kill off a planet's population it would be easier to protect.
Yes, that would help, but attackers could still go to the far side of the planet and remain mostly untouchable by a base.