quote:
Originally posted by Puke:
i think fighters do get strategic movement.
I believe you. But I know for a fact that fighters did NOT get strategic movement in early demos. So my point is that it would be easy to put code in to allow bases to have tactical (i.e., combat) movement but not strategic movement. Or maybe the code is already there, and some flag in a data file controls it.
Of course, you'd also have to limit the number of engines to one. Maybe even limit the movement to one, or make base engines not usable every turn, or make them expendable, or make them unreliable, etc. Bases should move ponderously; they should not flit under any circumstances. But they shouldn't be rendered useless just by being on the wrong side of a planet.
Warning: Repetitious rant coming.
If MM is intent on not allowing bases to move and modders can't find a way around it, then at a BARE minimum (and this has been pointed out often):
a) bases should be positioned between planet and enemy, and/or
b) multiple bases should be distributed symmetrically.