Re: Newbie Question: Culture Modifiers
Traits get more expensive per 1% past 120 (though it is 110 for some, like Maintenance). Look in Settings.txt for the specific changes to costs. For example, it costs 500 points to get Maintenance to 110. To then raise it to 115 costs 1000 points. However, of you take Merchants, you can get 115 maintenance trait and save that 1000 points.
Berzerkers can be a very deadly culture. Take it and 125 aggressiveness and defensiveness, and you get a base bonus of 35% to hit enemies and to your ECM rating. This stacks with training, Combat Sensors and ECM, Stealth and Scattering Armor, and ship hull bonuses. With equal levels of technology, your ships will still have those 35% bonuses, and will be hit far less often than you will hit the enemy.
[ August 20, 2002, 05:39: Message edited by: Imperator Fyron ]
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