Re: Height Maps
			 
             
			
		
		
		
		I am posting this here since i am working on a map generated from the Venhola map tool. 
 
  From the WINSPMBT Game Guide: 
 
Terrain, hills and LOS  
 
Each level of hill in the game is broken down into 10 units. Ground level terrain that is "5" high is midway to being a level 1 hill. Level 1 terrain that reports as being "15" high is midway to being a level 2 hill etc, etc to the top level ( level 15 ) 
 
 The game does not block LOS behind a "bump" in the map until it gets to be 4 higher than the base height for that level ( ground level would be 4, level 1 would be 14, level 2 would be 24 etc etc. ). It will allow you to see over and behind any "bump" 3 and under so any terrain 3 and under above the level you are on will offer neither cover nor concealment. 
 
  
 
For example..... 
 
  
 
If a unit is at zero height directly behind a 4 high "bump" that is three hexes long , LOS will be blocked for 2 hexes behind the bump. If that 4 high bump is 4 hexes long, LOS will be blocked completely right across the map. If the bump is 5 high even one hex will totally block LOS. 
 
  
 
We are currently considering that each unit of height roughly represents 24 inches or .6 meters. As a simple rule of thumb this would make each hill level represent roughly 20 feet or 6 meters of height 
 
 
  So: 
  Height 1 = 20 feet/6 meters 
         2 = 40/12 
         3 = 60/24 
         4 = 80/30 
         5 = 100/36 
         6 = 120/42 
         7 = 140/48 
         8 = 160/54 
         9 = 180/60 
         10 = 200/66 
         11 = 220/72 
         12 = 240/78 
         13 = 260/84 
         14 = 280/90 
         15 = 300/96 
 
   The reason for my seemingly grognard questioning is I am working on a map that highest peaks need to be 656'/200m and I need to set the ratio to translate the scale to WINSPMBT height system.  I am calculating that if level 15 300'/96m will be simulating the 656'/200m then each 100'/33m of real height should be a 2.5 level increase on the map.  Sounds good? 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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