Thread: Early weaonry?
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Old August 21st, 2002, 03:14 AM
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Default Re: Early weaonry?

Quote:
Originally posted by Lord_Shleepy:
I have found that missiles often have a devastating effect on the AI very early in the game. A common AI ship design is the DUC I escort/frigate...which is completely ineffective when faced with missile fire in tactical combat...and can be very deadly in strategic as well if you have been careful of your combat strategy. Even against other missile races they hold their own - especially if you research Point defense early, which many AI races do not.
Bhaa, several TDM AI with medium/high bonus, Colonials for example, are missile-impregnable after turn 20.
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