
August 22nd, 2002, 04:19 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Early weaonry?
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Originally posted by oleg:
I disagree wholeheartly. You praise LM depletor that can drain 300 shield points but dismiss out of hand a weapon that for twice size can kill once and for all 3 generators - up to 1100 shield points !
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And fires every 3 rounds. Depleters fire every round, and have longer range. A LM Disrupter V only does that at point-blank range. It is also much more expensive than Delpeters. 2 LM Depleter Vs can knock out 1800 shields (300 each, for 3 rounds) at up to range 6 in the same time that a LM Disrupter V can knock out 1125 shield points (3 Phased Shield Generator Vs, 40 hit points each) at only point blank range. At range 4, it does nothing at all. It can only do 30 damage to shield generators at that point, and, unless it has been changed, partial "special" damage is ignored. This is over the course of a battle, not just the first round.
Quote:
And when you fight CA ships, how do you design ships for startegic combat ? Every APB is preceded by shield depletor ? That's very ineffective use of weaponry in all the most important earlier rounds of battle when shields are still high and you will waste several APB.
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To be honest, I have never fought a competent opponent that used Crystalline Tech. If I did, I would probably just put 2 or 3 Depleters on my ship in the front, knocking out all shields. Then, the APBs would be more than enough to destroy the CA, unless you used 14 CAs. Since this is purely theoretical, it might be better to go ahead and use those Disrupters against Crystalline opponents. At this point, I really don't know. 
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