Re: Useful Starbases! ? Modders, please respond.
Well, there are 2 reasons why I don't like to have bases move in combat:
1) AI doesn't use them well. He will go after the attackers and leave planet undefended. Also, that doesn't help bases against the move in-fire-move out tactic. Ships can have 4, 5 or 6 combat movement and against that 1 movement is as good as none. Basically that movement has no use at all.
2) They look just plain silly. A moving starbase that is chasing my ships across the space??? Or a bunch of satellites??? The whole point of having bases and satellites is to have static planetary defenses around the planet in combat. Having movement on them just kills the only reason of their existence. It is NORMAL to be able to go around some of the static defenses. Think of the planet as some sort of the base camp, and Starbases as some sort of the defensive towers around camp (and satellites as gun emplacements). How would you feel to see those towers move around the base in combat??? Silly is an understatement.
The whole problem is in placement guys. Whey they get placed well around the planet, they will be useful. It is the easiest solution and only MM can do it. So what I suggest is, since that issue appears to be important, that everybody mail MM about this problem so they can start working on it (and initiative too - it is sort of a cheating against AI as it is now).
[This message has been edited by Daynarr (edited 10 January 2001).]
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