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Old August 20th, 2002, 12:44 PM
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Default Re: New, alternate means of modelling QNP in v1.78

Quote:
With the new compenhancements.txt capabilities, QNP effects can be produced via mounts, rather than just having to (as an example, in pre-Gold P&N) add 30 or 40 maximum-tech engines to your shiny new 10,000kT-displacement Battle Moon *just* to get a speed of one!
Yup, and if you weren't careful you'd run slam into an error by giving a ship more than 255 movement points.

I think you've come up with an outstanding idea! With a system like this modders can set speed limits at whatever level they wish for thier mod and still maintain the QNP proportions throughout ship sizes, all without ever hitting that error.

Damn good work!
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