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Old August 21st, 2002, 01:02 AM
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Default Re: New, alternate means of modelling QNP in v1.78

[quote]Originally posted by Nodachi:
Quote:
Damn good work!
i'll say. and flexible, too! this would let you create dedicated capital ship drives, that are too big to fit in a small craft, even with reduction. thus giving extra edge to big guys.

you could even combine this with the QNP principals, tweaking the size reduction to compensate for an engines-per-move number. you could still keep the max number of engines under, say, 15. then you could gain some extra push by dropping a capital ship engine into a smaller hull (and taking up 2/3s of its mass).

edit: example below

1000KT engine, 1mp
100KT ship, 1mp/move
1% mass for 100KT ship mount, = 10KT engine and 1 move

2000KT ship, 10mp/move (note, not a 1:1 scale)
10% mass for 2000KT ship mount = 100KT engine and 0.1 move

7500 KT engine, 10mp
scales to 75KT to push a 100KT ship 10 moves or 750KT to push a 2000KT ship 1 move.

obviously these numbers can be fudged with, and im not sure that this is even worth doing.. but it might bear more thought. the original idea might be better in its pure form..

[ August 20, 2002, 12:14: Message edited by: Puke ]
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