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Old August 22nd, 2002, 12:45 AM
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Default Re: New, alternate means of modelling QNP in v1.78

Well, yeah, now you can have basemoons running around with 3, 4, and more movement by using the "movement bonus" type movement instead of the "movement points" type of propulsion. You can abandon QNP, only to re-introduce it in the ship mounts.

I was thinking it would be great to introduce an Ancient Tech technology tree that offered non-Newtonian movement so that large ships could by-pass the Range Check Error. Then I was going to use the 'max ship size' mount limitation to allow the creation of a few smaller non-Newtonian drives. Any takers?
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