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The main way to determine when its worth firing at things though is from experience - just like real troops you will tend to get to know what is worth the shot, and what is not after some time playing.
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This is the gospel truth, when I am running my tanks (especially in a campaign), any ATGs that shoot at the tanks are priority 1 to kill. For my infantry guys any MG's are priority number 1 to kill. Otherwise bad things happens to my guys.
During one of my Eastern Front playtests (see my scenario conversions in the WW2 thread) I gave the AI some 75 ATG and two of them took out 9 T-34's before I could suppress and kill them. I did tweak the Experience up on the Gun 0 guy to help the AI a bit and it works as designed. The human will have to outsmart the AI in a few of those ones...