Re: Junkyard Mod
Here we go, hop on over to PBW and join up:
Puke's Junkyard Wars III
Status: Game open to new players
Game description
This will be the third incarnation of the infamous Junkyard Wars. We will be accepting as many players as want to come, and packing them into a large cluster quadrant. Thanks to Krsqk, we now have a much more extensive technology tree with the new Version of the mod.
By now, you should all know the scoop (but newcomers are welcome too). No research in this game, all the technology that you will learn will be through discovering ancient ruins. You may also trade for ships to analyze. You will colonize only your own planet type (rock, ice, or gas).
as an added experiment, there will be Intel in this game. The previous two had it disabled, but we will give it a try for this one to see how it works out.
So, welcome to the challenge! JYW1 ended with the Nausea Heap victoriously recovering a coveted Lincoln V12 engine, and JYW2 is still ongoing with the Nausea Heap searching for the chassis from a Dodge Swinger. The outcome is still very much up in the air for JYW2, but lets not have that slow us down for getting the third game rolling!
Starting resources: 5000
Starting planets: 1
Home planet value: Average
Score display: Own
Technology level: Low, Medium, High
Racial points: 0
Quadrant type: Cluster
Quadrant size: Large
Event frequency: High
Event severity: Catastrophic
Technology cost: n/a
Victory conditions: player-defined
Maximum units: max(20K)
Maximum ships: max(20K)
Computer players: none
Computer difficulty: n/a
Computer player bonus: n/a
Neutral empires: No
Other game settings: see above
Game information
Owner: puke
Turn number: Not Started
Players/max: 1/20
Last turn:
Next turn:
Turn duration: 48 hours
Turn automation: Fully automatic turns (key)
SE4 Version: v1.78 + Junkyard Mod Ver 2.0 (Gold)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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