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Old December 12th, 2018, 11:21 AM
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Default Re: AI Tank Heavy Preference

The best way to play so as to give the AI an advantage is to pick an "underdog" force against a stronger one. Say Pakistan versus India in the 48(?) and 65 wars, patton 90mm against various centurions, if the AI remembers they are better than Shermans but no israeli use of old model shermans - ishermans by then. Or Jordan V Israel - same 90mm armed pattons against 105mm armed centurions. So you have to use tactics and terrain to your advantage and manoeuvre to the side to get reliable kills.

And also, you do not want to take air (including attack helos) against the AI - the reconnaissance effect is enough of an advantage, let alone the killing effect.

Then again, the human probably buys ammo units, which he understands, and the AI cannot. So his mortars last forever (counter-battery notwithstanding) and his ATGM and SAM teams can be recycled to the rear and rearmed, but the computer does not get to do that. So - go easy on ammo units to give the AI a chance.

I recently tried a Soviet WW2 LC using BT-7 as my core tanks in 41, and kept them for several battles before upgrading. They had an unfortunate habit of dying, so the core did not progress in experience too fast.. BTs have to get suicidally close to hit and penetrate panzer 3, even the 38t can kill them with ease. So use their insane speed to flank round a hill or forest and try to hit him en masse at knife fighting range - where if your shot misses, the German fire control and experience and silly short range means their reply shots tend to hit home. I really had to work hard in those first ~5 battles, and the 4 companies of BT had to lean heavily on the section of SU-57 attached to each coy a lot.
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