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Old August 21st, 2002, 11:56 PM
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Default Re: Things we\'d like to see in the next patch

1.)UI change of build queues to mirror/mimick the UI of Research Projects and Intel Projects; this would include
... one, tracking roll-over from one "build project" to another;
... two, allowing a "distribute evenly" WRT that queue's Rate limits, permitting simultaneous build of multiple items;
... three, would unify the mechancis and feel of the three "queue" type UI points.

2.) As stated earlier in ths thread, the ability to affect Rate Of Fire in weapons.

3.) NEGATIVE shield regeneration -- so we could, for example, make shield components which produce HUGE shields for their size (11 shield hp per kT of component, say), but, which will eventually burn out themselves and the entire rest of thats hip's shield network, in a few turns. EXAMPLE: a 100kT "Hyper Shield Generator" which produces 10,000 shield points, and "self-depletes" at 2500 points per round. Without weapons fire, and without supplemental sources of shield regeneration ... in four turns, *pffft* no shields. With ~3000 points of weapons fire, the shield s will fail partway through the seocnd round's portion of incoming fire.

4.) Ship and Base components that produce Research and Intel points, given directly to the Empire-wide stockpile -- or at least, the option to MOD for them.

5.) Base components that allow bases to act, in a limited way, like Resupply Bases -- say, a certain # of ships, and/or a certain limit of supplies produced each turn (for handling fleets). Since we apparently cannot pop ships into a fleet with the Base any more v1.78 and later ...

6.) The ability to mod-create components, or mounts, which expand SYS' build rates, and counterpart facilities for planets. IOW, if I want to double or treble the physical size of my spaceyard, I should be able to do so, and see -some- return on the investment. Doesn't have to produce another Queue for the ship or planet ... just more CAPACITY for the sole queue of the spaceyard-capable ship or planet.

7.) The ability to create components that give build capacity to a Ship, but do NOT include full spaceyard capacity. JUST UNITS. Thus oen might be able to build a large ship that builds sattelites, and ONLY sattelites, and then directly deploys them. Or mines. Or Weapon Platforms, and delivers them. And so on, while NOT orbiting a planet and UNABLE to build *ships* (making the component cheaper, and probably SMALLER).
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