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Old August 22nd, 2002, 05:34 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by Ragnarok:
"Restore the ability to colonize asteroids (like SE III)"

I like this idea as well. I didn't play SEIII, but this was the case in SEII. But if it was added again make it so you can't build facilities to the asteroid fields. But only be able to put like a few robot miners there. It could be made so it could be a facility but only asteroids could be able to build them and that's the ONLY facilities it could build. Don't know how hard this would be to add but would be interesting to see.
Actually, I would think asteroids would be a natural place to put storage facilities - it's a fairly common theme in SF...

Quote:
Originally posted by atomannj:
-Anger levels against player defined empires
Beyond this, maybe anger levels based on another race's culture or racial tech (i.e., crystalline races have more anger towards organic races & vice versa); and use of planet/star destroyers or nebula/black hole creators should make other races angry (maybe planet/star creators or nebula/black hole destroyers should make other races happy, too...)

Like many others, I'd like to see the game save my favorite setup options...

Suicide Junkie has posted a mod for adding facilities that increase a planet's construction rate; but, as Pax mentioned, I'd like to have a similar option for ships/bases.

Other random options (most of which have already been mentioned):
Research/Intel production by components
Component that provides ability to build units only
Activate restrictions on racial techs, so choosing, say, Organic means you can't use Crystalline. Most useful for things like P&N mod so you can't choose both normal & nomad techs...
Warp gates
A "move to" command for drones
Simulate trade routes by imposing a production penalty on resource production based on distance from nearest space port; if the palace facility is implemented, maybe a second penalty based on distance between palace and space ports. This could be expanded to allow "secondary" palace facilities to be built nearer fringe colonies, which would reduce the penalty imposed. Another expansion would be a component that could be installed on bases that would reduce the penalty, based on the idea of providing a "rest stop" on trade routes (for those pesky nebula/storm/organic infestation/etc. systems).
Tugs - ships that can tow other ships/bases, carry specialized modules (remote mining pallet, carrier pallet, combat pallet, base expansion pallet, supply pallet, etc.).

That should be enough for now...
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