Re: On the Physics of Repulsor Beams
About tractor beams, when you fire and hit some ship, that ship teleports right on your own ship. Shouldn`t tractor beam move the enemy ship right next to your ship instead? 2 ships shouldn`t occupy the same space.
And even if 2 ships can occupy the same square, why can`t you fire any weapons?
Also, imagine this: you design a ship that has engine killing weapons, then normal damage weapons, then a tractor beam. This ship`s strategy is set to ´point blank´. Simulate how this ship handles 1 enemy ship with computer in control of both of them. What you`ll see is that once the first ship kills the engines of another and tractor beams it, combat stalls, neither ship moves or can fire. The key to this problem is in the way 'point blank' strategy is defined. I think it just says: 'get as close to the target as possible'. It would be better if 'point blank' was defined as 'get 1 square away from the target'
what do you folks think?
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