Re: Things we\'d like to see in the next patch
I see a lot of good ideas on this list. Also a couple of bad ideas, but I'll just ignore them and hope they go away. My thoughts are regarding supply. For more realism, there really shouldn't be an arbitrary "supply" resource. Instead, ships should be forced to carry the same resources that you use elsewhere. For example, a human ship would need minerals for spare parts, which would be used up as time passes, and at an accelerated rate when moving, firing weapons, etc.; radioactives for reactor fuel, used much like minerals; and organics for food, used at a more or less constant rate. This would of course add complexity, but I think it would be cool. Obviously, this would also require physical movement of resources around the empire to make sense, but I like that idea anyway. Especially if you combine it with moddable resources like someone suggested. Or we could keep things simple.
Also, a question. I've created components for ships that produce intel points and research points, but I've never tested them. Do these not work?
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If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before. But no one believes it if he does not already know it...
-Friedrich Nietzsche
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