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Old September 3rd, 2002, 05:51 PM

Zanthis Zanthis is offline
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Default Re: Things we\'d like to see in the next patch

Speaking only on the topic of research, I'd like the following:
  • Make divide points not waste points when projects are near completion. Instead, pool extra points and redivided them. Same for the remainder in the case of uneven division. Hate having 10,000rp and dividing over three projects and getting 3,333rp in each. Unless I'm mistaken, doesn't the AI always use divide? This would help it out too.
  • Set an option in Settings.txt or the game config screens that allows us to choose diminishing returns for research. In other words, the more rp you dump into a project, the less actual rps it gets. Just for example, using: RP * 0.95^(RP/10000) would yield a 5% loss for every 10000 rps in a single project (that is, 20000 rps would yield 5% less than 10000 rps).
  • The ability to restrict a tech from someone with a racial tech. The existing value in the TechArea.txt file for specifying a racial tech could be used, just switch to flags instead of numbers. So instead of 1-5 for racial techs, use 1, 2, 4, 8 and 16. Then use 32, 64, 128, 256 and 512 for a racial tech restriction. So, if making a tech available to Organic is 2, restricting from those with Organic would be 64. Just add numbers together to get multiple restrictions/permissions (i.e., 992 would mean no one with a racial tech could access that technology).
  • And if it isn't already possible (keep forgetting to check), make it so a racial techs can have a starting level, thereby granting said tech to only those allowed to access it in the first place.
That's my quick list for reseach improvements.
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