Anyone can load the GG and using Ctrl+F enter ' block los ' and 10 instances will appear and the seventh one has this
Quote:
Ground Height and Obstacle Height are self explanatory but Terrain Density , while being an old concept for the game, it will be a new one to most players. Terrain Density or just “Density” for short is a value the game uses to determine how solid or transparent a bit of terrain is. For example, trees block Line of Sight (LOS) to the next hex when they are greater than >30 density. If they are under 31 LOS is deemed not fully blocked and you can see into the hexes beyond that hex.
Density is cumulative for purposes of LOS. A hex with trees that have a density rating of 20 will not block LOS to the hex beyond it but if that hex has trees that are also have a density rating of 20, LOS will be blocked beyond that hex. Theoretically, you could have a number of sparsely treed hexes in a row before LOS would be blocked but typically in the game the maximum would be two but please note those two hexes do NOT have to be adjacent. The game has worked this way since SP1 was first released, we are just displaying to players for the first time.
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When we made the change to correct the arty countdown cheat we fully understood, based on the past number of complaints we have had regarding some PBEM players overreliance on Z-Fire to play the game that we would be changing the way the game played
for some players and I said as much when I wrote the release notes and you seem to have relied very heavily on it. For those players that rarely use Z-Fire nothing much changes for them and there is no need to increase arty in old scenarios because I am of the firm belief that most, if not all, scenario designers
are not Z-Fire overusers. "Z-Fire" is only mentioned ONCE in all the scenario write ups and in that one case it is recommended
NOT TO use Z-fire.
Chris.....you are the exception, not the rule.
Don