Thread: Ammo resupply
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Old April 26th, 2019, 12:55 PM
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Default Re: Ammo resupply

The game gives the human a cheat over the AI with ammo units.

Ammo units will supply any ammo type (ie not smoke, that is not ammo) whether the unit requires a SAM or pistol ammo or anything in between. All available in a pigeonhole in the back of the ammo truck - totally unrealistic.

Now It could be made super-duper complicated for humans:
- We could make you have to decide what ammo an ammo unit carried at game startup. (please tell me what sort of UI you would like for that)
- We could let you bypass the default order of weapon slot and ammo ranking (Again, please do let me know what sort of UI you would like for that)

Of course that would mess up any existing scenarios where the AI has something parked by an ammo bunker as that is the only way the AI gets to use the things. The AI of course does not know how to ask for a SAM...

And ammo truck usage seems to be a problem to many end users, who tend not to read the Game Guide and/or come to these forums. Any of the above would likely cause more connuptions for these users.

So, no there wont be any changes to the abstraction that ammo units already are. They is what they is, and that's that.

(Though I may in some future update remove the ability for resupply while the supplied unit is actually firing - something I have been meaning to get round to but never quite had the time.)
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