Re: Things we\'d like to see in the next patch
Terran: Brilliant thought about the transfer of skilled crews. Instead of limiting the number of times a crew could be transfered, or on the basis of their skill level, what if you assign a specific # of crew needed per ship mass (this is clumsily represented by the number of crew quarters needed).
Then, if you wish to do a transfer, you would select how many crew members would be transfered between the ships. The new skill level of each ship would then be recalculated.
You could therefore load up a planet sized ship with a veteran crew from a scout, but their skill level would be diluted out by the new recruits who make up the majority of the crew. Likewise you could split up a veteran crew from a huge vessel between many smaller ships and bring up their skill levels considerably.
Some people may even start overcrewing their ships so that as the ship gains experience, it can be slowly bled of officers who can now command new ships.
DavidG: I think this would be best accomplished through plug-N-play components. Just buy and trade the individual components from others. If you capture a ship with interesting plug-N-play components, disassemble for it's components instead of analysing it for the technology.
That's just my 2 peso's.
[ September 06, 2002, 01:06: Message edited by: jimbob ]
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Jimbob
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