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Old September 19th, 2002, 08:52 PM
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Default Re: Things we\'d like to see in the next patch

Hmmm, I am still not conviced SJ. I did some quick tests myself using identical ship designs in auto-tactical and watched the order the components got hit in. I didn't mod any internal armo comps, but I use basehips with lost of extraneous comps, cargo bays, supply bays, fighter bays, to simulate the effect. The cargo bays do seem to get hit more frequently than the supply bays, which would seem to coroboate your findings. However the APBs which have a structure of 20 were getting hit more frequently than the cargo bays which have the same structure. And when I used meson bLasters which have a structure of 20 and figther bays which have a structure of 30, I saw no greater frequency of fighter bays destroyed than weapons. And bridges, engines, life support and crew quarters seem to be hit more frequently than they should based on their relative structure.

Also, I did some tests with armor I's and III's and the armor was destroyed almost exactly evenly in every case. I thought you had said previously that higher hitpoint armor is destroyed first. That also is questionable according to the results I am seeing.

Granted I did not do a tremendous ammount of testing. It's possible that I just don't have enough data. But I have enough to say if there is an increased chance, it's likely very small.

Geoschmo
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