Re: Things we\'d like to see in the next patch
Very interesting tests, and thanks to you for taking the time AND telling us the result, so we can understand SE4 dynamics better.
Just one question:
When you do your tests, what kind of weapoon are you using ???
If, for example, you use a weapon that can not destroy the big component in one hit (or the left over damage from a hit after destoying a component is not enough to destroy another big component), you get the following result:
Comp. A (big) is hit, but not destroyed. Points are stored. Next hit, another random component is selected. Stored points are added.
Comp. B (small) is hit, and destroyed.
This has nothing to do with what component is selected randomly more often than the other, but with the viewable result you get (destroyed component). Or do you have a way to tell what component was hit, but not destroyed ???
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