Re: ATGM's firing at below minimum range.
I just tried that test with Italian cobras, which have no RPG. The AI fired one at about 350 yards by itself, but the rest stayed silent until the tanks moved , when the cobras started to fire within minimum range as big bottle rockets.
So the RPG is a factor in AI firing in regular fire, but the things do fire in opfire as well.
I also started manually, and the game fired the cobras manually at tanks within 500m as well.
So - something has gone squiffy with the minimum range code (if it ever worked - I cant think of any time I have tried firing ATGM within knife range in the last 20 years, myself!).
I suppose it could be rationalised as "fire what you have and pray for a Hail Mary" since in one test a 1% sagger made the hit when fired as a bottle rocket. But the programmer in me wants to find out why it is firing out of parameters and fix that as a bug.
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