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Old October 31st, 2002, 03:20 PM

Rexxx Rexxx is offline
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Default Re: Things we\'d like to see in the next patch

I would like to see some improvements for the AI and AI-modding. Forgive me, if I repeat ideas mentioned before:

Fleets:
I would like to decide for myself which design-type can join a fleet. More influence on composing the fleets (numbers of ships AND types) would be nice, too.
The standard training facilities are a great advantage for human players. They are useless for the AI which is too busy sending its ships around. Systemwide effects would help. Training works fine for a psychic AI and makes it a much more challenging opponent. I know that renders one of the main advantages of psychic races pretty useless but it should be possible to compensate for that.

Design
A distinction between the abilities of cloaking devices, ECM and stealth armor. I prefer maximized defensive equipment for my races (ECM plus Cloaking plus stealth plus scattering armor) but so far I found no way to handle it.
The construction vehicles file allows calling for names but the numbers (must have...) are still referring to types only.

Mines
Minefields and mine sweeping should be much more unpredictable. In the current Version mine sweeping is just a matter of mathematics.
The AI tends to forget mining warp points to systems without planets or does it much too late.
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