There are just to many
topographical considerations to take into account this next brings this to light "somewhat":
https://www.differencebetween.com/di...-and-vs-creek/ and notice the stream picture from Italy at top.
So steepness of the banks, terrain types entering or exiting the stream, bottom types mud, sand, rocks, boulders, depth, current or any combination in between. For the fact the crossing point is 50m/~60yds. wide anything can and will happen.
To
mitigate some of this about the best solution I've found is simply put the units in adjacent "
hexes" so that when they enter the stream they do so at their
full movement allowance. This is especially important for tanks, ammo carriers, SPA etc. the "
heavy" stuff. Wheeled and some tracked APC's generally do better, however if you've used 1/2 or more of your movement allowance to get there,
don't cross the stream!, the odds aren't in your favor.
And of course don't turn your crossing point into a "
parking lot" the AI, I promise will cause the stream to be the least of your problems if it has
LOS to it.
Regards,
Pat
