Re: Some bugs
If facing the enemy's frontal armour - then close assault the thing since close assault is usually on the thinnest armour (which is why infantry with hand grenades do a good job on open-topped grenade buckets). A failed close assault may well leave the enemy in retreat status as well.
If you are unspotted and enter the enemy hex, then he is likely to spot you and retaliate. It also uses up MP which you need to close assault, and also rteduces the number of shots available due to the movement (including entering a hex with someone in it). When in the same hex you may get a rear or side hot at random - but IMHO, the risks outweigh the benefits.
Entering the same hex is really only worthwhile for infantry on infantry (or cavalry on infantry) melee. Cavalry are the bees knees when it comes to dealing with a horde of routers!
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