Re: SAM problems
The idea was to run some tests so the developers can see if it needs looking at as people have said helos are to tough.
You can run the game in the background then just have pen & paper handy to record the replay results. Turning off animations might speed it up more.
I am going to work so have not reviewed the replay but save game slot 25 attached. Fire versus D20 A2 helos I deleted the rest.
Test something different like fire vs D20 A0 so an idea can be had of the performance vs them.
With some hard data the developers can decide if it needs looking at & perhaps ask people to test if needed.
I have a feeling its not straightforward damaged helos are more likely to take more or larger damage from repeat hits. AAA guns have to be factored in to do they do better?
Just putting this out as an idea if its looked at due to the fact helos can take fire from SAMs, AA capable guns & infantry ground fire if adjacent to simplify things & get closeish to required results. Armour could be used vs ground fire & durability vs SAMS.
Just a thought as you could make heavily armoured helos virtually immune to ground fire & they could have higher durability meaning they would be more likely to survive a SAM hit.
Remember also I have removed the EW ratings, heavily armoured helos tend to have high EW ratings making hits by older SAMs less likely in the first place.
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John
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