Re: Turn 0 Artillery Bombardments
I get that the players get the one pre-plot, that isn't my issue or concern. I am saying that the AI is getting what we the players once had and it's certainly using it to the same degree with to excel that we the human player did in the older version.
Attached are turns 0 and 1. I also understand roads are a risk, but hey sometimes that risk is outweighed by the need to move toward an objective.
My main point here is if we the players don't get ability in a meeting engagement to have turn 0 and turn 1 ability to pre-engagement bombardment, then the AI should not either.
|