Turn 16 start

We got a handle on the situation this turn 14 kills no losses, its been a tough battle over this bit of real estate we gained another 100m & might actually break out of here soon. It has been slow going though we have advanced less than 1000m (20hexs) since leaving the tree line on turn 3 or 4, good fun.

AT Team failed here that tank smoked then moved in to our sights during its turn. Got the others & a foot hold in the buildings but need to withdraw in case arty drifts, 17cm on full-bore (0.0) Several others plotted as expecting more units the ones we saw approaching the Fords should turn up this go.
As we lost transport & resupply for arty most are going to empty the bins in these locations as soon we will be beyond their reach.
Only 17cm & SPMortars will be able to support us by moving up.
They are still trying to come over the clifftop including near the buildings as well now.
We had a quick peak which revealed a fair bit before needing to smoke,
Sturmpanzer had LOS to the discovered units & surprised me by scoring 2 solid hits at 1000m causing disarray & destruction. Got to love this thing when it hits a packed group, the attack was light because of it more running than attacking.
Air is probably coming back which could cause problems if it attacks near the buildings where I think ground forces will appear.