Re: German Campaign using War Cab
Turn 22
Just mopping up last couple of turns, no drama pinned or routed only a few offered minimal resistance. They were surrounded so picked off quickly.
The AI got in one more airstrike however it was ineffective, lifted the artillery to close with enemy so placed a ring of smoke & fired all dischargers to rear.
All the planes failed to get target lock & just attacked the hex rather than the unit in it causing zero damage.
Only US units left were 2 mortars, HQ & FOO, we were 3 hex's away from HQ 5 from the FOO when it ended.
Marginal Victory pleased with that result the South was pretty boring but the North battle was great fun, the AI played well here.
Combined Arms all the way rather than unsupported tank charges.
The airstrikes caused major problems particularly the one that happened while ground combat was ongoing.
Air also hobbled my artillery, luckily there was a lack of ATGs in the rear area.
We are now approaching an average experience of 80 with close to half the force veterans, a fair amount are still mid 60's
Went with downgrading 4 StuG's to MkIV's but upgraded the other 2 to Panthers because I can & I love them, allied air probably does to
So armour now consists of 14 MkIV -2 Panthers - 2 Sturmpanzers - 2 250/11 gun halftracks
Date is now 10/43 next Battle is in Termoli against the Polish equipped with British equipment I assume, we will find out shortly.
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John
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