Turn 16 Update - turns out killing that 17Pdr was not a simple process.

The squad with selection hex round it moved into position expecting to exchange fire & let another move adjacent to the ATG (Sturmpanzers position) for the kill.
That obviously went out the window when discovered a scout in the same hex as the ATG & the AA gun opened up.
MkIV,s took out the Honey & tried approaching from SE - that resulted in taking fire from the East Squads & the one below the AA gun. Decided to smoke kill the scout & cause retreat status on the ATG.
Sent the Panther to deal with the AAgun only to discover the Churchill - 7 damage from 2 hits its not a problem anymore.
Other units here had to deal with the squad shown (near C) or take fire from multiple units.
Sniper at top left got LOS on AAgun & discovered hex had no LOS to Shermans so it & a MKIV forced the AAgun to retreat.
Sturmpanzer moved up discovering squad below Churchill & put a shot in it & the ATG & routing it.
MkIV & squad moved up below it killing the ATG & routing the squad above.
Panther took out the 2 Shermans & units there laid as much fire as possible at 2 visible units.
Fired a bit of smoke up there to finish so halftrack can move out, need a look see through those trees I bet there are more Churchills.
Squad going after unit in Orchard banged heads with a hidden squad there & came off worse. Will need to be 6 hexes to East of C for any chance of LOS.
Managed to take 1 Vhex