Turn 15 end
US artillery has stopped completely so we are taking advantage & running with riders & passengers on board till the end of the next turn. Surprisingly the SPMortar still lives.
British HQ is probably in the trees to the West but just in case he is on the edge would like to get some infantry there for a look.

Under cover of smoke we have made good progress around the top road despite heavy resistance in the area marked, several Squads & Baz Teams were encountered in the area marked, I think US moral has broken they collapsed quite quickly under fire.
The field of view is from the highlighted squad his only support at present is from the sniper. Only fire received was from the squad targeted so we are blanketing the area with artillery as we have no other targets. Hopefully the infantry will detect any guns in front of the barrage when they move out so the tanks can support them.
Sniper (A) marked had to hitch a ride in the 250/11 to help (B) who was in big trouble facing 3 units, tanks could not assist without exposure though they fired smoke at (C) to allow the move & block fire from the other squad.
The position the sniper is in had 6 routing squads so also needed to be cleared & the smoke one dropped caused the problems.
This turn we need to move the routing squads then the sniper will move as shown to see if its safe for armour to follow & attack that squad.
The only other safe option I can see for armour support is to place smoke & move a tank just North of the road.
In the South 2 AT Teams & the Panther are ready, the squad can place smoke if needed so the Italian tank that played taxi can can exit & the MkIV can backup if everything fails. Used a little trick here as unsure if the smoke will clear in AI turn or ours we fired more smoke in the bottom hex & the tank Z fired at the middle smoke hex to create a bit more dust so hopefully it clears in our turn.
The MkIV & squads will move West after to take out the mortar to the West.