Quote:
Originally Posted by troopie
Quote:
Originally Posted by Kiwikkiwik
Yes, I am aware of varying sources, You might be amazed to hear this, but I am actually not posting some of the stuff I find as Yes I agree some of it doesn't make a lot of difference and I know I am an annoyance. But I gave the 1 hex or so differences here as several of the units mentioned are not the same in different OOBs and those numbers I supplied might be relevant if you wanted to make them the same accross OOBs.
I suggested rounding down because it makes units a bit slower so it sort of gives more shots at them for a given distance so moving the ROF/distance discrepancy a little bit in the right direction.
But I can't help but point out that you can virtually eliminate the ROF/movement discrepancy by making the hexes 25m size.
This doubles the number of shots any unit has against a travelling target for a given distance, but the number of shots for the shooter remains the same -per turn-
To make the map hexes 25m pretty much -all- you need to do is double all the ranges. Everything else can be left pretty much the same and the game plays just fine.
The game turns would be half the length they were and ROF is effectively doubled. So now game ROF is much closer to real values.
The units themselves are now much better matched to the map scale.
The game plays exactly the same mechanically. If a sniper gets about 3 hits at 3 hexes he will now get three hits at 6 hexes. I've doubled all the ranges in Mobhack to test and I can guarantee the game plays and feels way better. Besides the work involved its an absolute winner. Of course I'm willing to do any hack work that might be required.
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I would say NO! That would require every weapon, every unit, every scenario to be redone. And I believe there is a code limit of 255 to weapon range.
troopie
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Most things are limited by being bytes - so gun range is limited to 255 being 1 byte only. Plus, the game uses ranges of 200 and up as special case ranges for artillery units, so simply going off into the 200s with his own edits will likely cause mucho borkage if he tried some modded OOBs that did so.
Most of this guys desires would need totally recoding a new game from the ground up, for little to no practical benefit. Some of what he wants, he might be able to do in Mobhack - if he wants OOBs that then do not work with the scenarios (including all the cenarios packaged in user campaigns) unless he redid these himself to match his new OOBS.
He has been advised before that he has the tools to do his own thing, if he so desires. Yet he still posts fantasy novels of what he wold like us to do just for him. The lack of any others joining in a discussion as to the relative benefits of his grand ideas does not seem to put him off.
If he wants his new ideas OOBs then he is free to add his custom OOB set to the mods forum. he has been told several times that is what he should do, rather than expect us to recode the game for his individual outlook. Still no sign of these however...