Got a bit involved tricky few turns so on 13 start now
Only on map artillery has resumed firing off map must have long call times even if its back this turn its to late the infantry in the woods operated unhindered the armour battle is virtually over.
The Woods smoke off
Killed 2 squads when they reached the road so only a HMG & perhaps another squad remain above the road.
We held the line stopping the armour in its tracks here most of our squads here have exhausted their AT mines & the Bren Carriers were effective with 3 kills so far
See what happens with arty but falling back here as no AT & several units can then target what advances.
Would like to send a few units down the road or North of it to try & get behind infantry but see next.
Open area

Its now a case of keeping a gap between our armour & the infantry while we wait for infantry support, due to not knowing what the arty is doing its slow coming as passengers are not staying on board.
With only a few KV's remaining the halftracks will act as gun platforms to contain the infantry.
We lost a MkIV to a KV85
We can probably get 2 of the KV's
A - MkIV & Panther should get LOS on one the 222 currently has LOS so might put a shot or 2 in first, its done really well several
SU76 kills to its name & dodged serious fire a few times.
B - These guys can try the other KV, if they fail units at C can clear that squad & the MkIV there can put one up the tailpipes.
Both KV's are stationary but got hit by artillery.
Panther & tanks here will go East after to try & clear expected artillery
The original battle ground now seems to be ours advancing further may be unwise but will probably have a little push as you do.
South
Nothing else has turned up going for the mortars 4 in about 6 turns on foot