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Old August 23rd, 2002, 04:30 PM
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Default Re: Another missile question

Quote:
Originally posted by Elowan:
A du'oh question no doubt, but ...

I have some vessels that hold more than 1 capitol ship missile (as an example). Yet - when they fire - I only see one. Do they stack?

I've considered adding torps to some missile boats to get them in slightly closer. Bad strat?

If I mix them - will the ship fire everything at once or will it fire off missiles then move in closer, fire off torps, move back out, etc?

What about adding a DUC/PBB into the mix to cover the down time? Or are PD's a better choice?

TIA.
As GT pointed out, missile stacks should have a number showing how many are stacked.

As for mixed-weapon ships, frequently a ship will fire off everything at once; in other words, your hypothetical ship would close to torp range and then fire both missiles and torps. One good thing about mixing is that sometimes a ship will fire all missiles at one ship and all beam weapons at another ship (not always, but sometimes). In strategic combat (or for AI ships), the "move-fire-move" strategy doesn't happen. That's been a topic for discussion many times - and led to the range bonuses on weapon platforms (it used to be too easy to park just beyond max weapons range, then move in a couple squares, fire and move back out, thus never taking damage from weapon platforms (at least in tactical combat)).

One problem with adding other weapons to a missile ship is that you'll stay at fairly close range, rather than staying out of the way. If that doesn't bother you, (and in most cases, it shouldn't) go for it.
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