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Old October 24th, 2021, 01:45 PM
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Default Re: Turret Question and game question

Quote:
Originally Posted by Karagin View Post
Quote:
Originally Posted by Aeraaa View Post
There is a case where the all the weapons of the vehicle save for the AAMG are disabled by a successful shot. That is the closest to the "turret's busted" scenario I can think of.
Yes, I pointed out seeing that, what I was asking was damage causes the turret to lock in a single facing like how it does for immobilizing a vehicle. But as Andy says the coding is not worth the trouble.
Additionally to do it "right" the turret would have to remain fixed in the direction it was pointing when it was deemed inoperative.

A lot of work for a tiny detail
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