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Old January 9th, 2001, 10:16 PM
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Default Re: Difference between PBEM and TCP/IP

quote:
Originally posted by Seawolf:
I shouldn't but I am going to say it anyway.

while TCP will allow 2 or more players to do tactical battles over the net, what do the other players during that time? The game will have to wait for the combat to be over no? So really the only gain with tcp is fighting battles in tactical mode. The game will still be delayed. The more battles the more the delay.




thanks for crushing my dreams man, you are a big help. actually, the advanage of realtime IP play is psycological. even in a simu/no-tac game, if you plug everyone in and make them do their turns in real time, they will get done alot faster than if you do a 'PBEM' marathon. people tend to not send in their turns when they have to wory about dorking with the files and all, so things get delayed. if all they have to do is plug into the game and play, more gets done, and you dont have as many delays while people get destracted with other things.

even in IP, i will probably not play sequential and stick to simutanious / no tactical. I even think its more challenging putting together effective formations and orders for a fleet - anyone can command each ship to do the right thing.

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