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Originally Posted by SaS TrooP
Quote:
Originally Posted by shahadi
Quote:
Originally Posted by RetLT
Good scenario.
Playable against AI only since an assault over open ground at a 1:1 force ratio against a human is suicide.
The small size really makes the player focus on infantry tactics of fire and movement.
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Yes, you're correct. I'll amend the scen txt advising the scenario should be played from the side of the Red Raiders.
Thanks.
Wreck 'em, guns up Red Raider Battalion!
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If it is, why the hell people do train this scenario 
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This scenario is best played against the AI so that a player gets the feel of small unit fire and movement tactics. To do so, move your units no more than two hex at a time, 100m, or no more than 4mph. At the road, move your mouse over the map to locate terrain with height equal to -2. Once contact is made do not return fire; simply rely on opportunity fires; therfore keep your units close so as to place a lot of lead on the target.
At the time that I built the scenario, I couldn't decide how to place natural cover (concealment) such as field depressions, feld trees, thick shrubs, etc.
Additionally, I had forgotten to modify the javelin teams with at 1 least HE round. I got this idea while researching marine operations in Helmand province of Afghanistan; I witnessed (youtube) a young marine successfully fire off a javelin round at a Taliban position.