Quote:
Originally Posted by FOARP
3) Branching campaigns (e.g., the great and much-missed Bill Wilder's excellent Cuban campaign) are supported through an obvious kludge. Supporting branching campaigns through direct selection through e.g., a check-box dialogue, rather than by having to include null missions just so the player can select the next mission would be an improvement.
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Is it worth it though..?
Just building a linear campaign is plenty of work. Having optional battles can double or triple the work but I'm not sure it doubles the fun.
And can't you more or less already do it yourself? If you play a generated campaign you still have very powerful tools to select maps, set game length, set Victory Hexes...