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Old August 23rd, 2002, 06:38 AM

tesco samoa tesco samoa is offline
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Default Re: The MOO2 Mod Project

sugar... I am doing it in the tech grid mod...
Name := Robo Mining Facility I
Description := The robotic mining equipment in a Robo Mining Facility automates many difficult and dangerous tasks, dramatically increasing productivity of industrial workers
Facility Group := Resource Extraction
Facility Family := 1
Roman Numeral := 1
Restrictions := None
Pic Num := 104
Cost Minerals := 1500
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 4
Tech Area Req 1 := Minerals Extraction
Tech Level Req 1 := 4
Tech Area Req 2 := Planetary Infrastructure
Tech Level Req 2 := 4
Tech Area Req 3 := Industry
Tech Level Req 3 := 2
Tech Area Req 4 := Robotics
Tech Level Req 4 := 1
Number of Abilities := 4
Ability 1 Type := Resource Generation - Minerals
Ability 1 Descr := Mines 500 minerals each turn.
Ability 1 Val 1 := 500
Ability 1 Val 2 := 0
Ability 2 Type := Resource Storage - Mineral
Ability 2 Descr := Can store 600 minerals for an empire.
Ability 2 Val 1 := 600
Ability 2 Val 2 := 0
Ability 3 Type := Shield Generation
Ability 3 Descr := Generates 150 Shield Points
Ability 3 Val 1 := 150
Ability 3 Val 2 := 0
Ability 4 Type := Resource Gen Modifier Planet - Minerals
Ability 4 Descr := Increase mineral production on a planet by 3% (only 1 facility per planet effective).
Ability 4 Val 1 := 3
Ability 4 Val 2 := 0

Name := Deep Core Mine I
Description := Normal mining only extends into a planet's crust. Advanced structural engineering techniques allow miners to build stable tunnels extending deep into the planet- sometimes even into the core
Facility Group := Resource Extraction
Facility Family := 1
Roman Numeral := 1
Restrictions := None
Pic Num := 116
Cost Minerals := 1500
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 5
Tech Area Req 1 := Minerals Extraction
Tech Level Req 1 := 7
Tech Area Req 2 := Planetary Infrastructure
Tech Level Req 2 := 7
Tech Area Req 3 := Industry
Tech Level Req 3 := 3
Tech Area Req 4 := Robotics
Tech Level Req 4 := 3
Tech Area Req 5 := Tectonic Engineering
Tech Level Req 5 := 1
Number of Abilities := 4
Ability 1 Type := Resource Generation - Minerals
Ability 1 Descr := Mines 1000 minerals each turn.
Ability 1 Val 1 := 1000
Ability 1 Val 2 := 0
Ability 2 Type := Resource Storage - Mineral
Ability 2 Descr := Can store 2000 minerals for an empire.
Ability 2 Val 1 := 2000
Ability 2 Val 2 := 0
Ability 3 Type := Shield Generation
Ability 3 Descr := Generates 150 Shield Points
Ability 3 Val 1 := 150
Ability 3 Val 2 := 0
Ability 4 Type := Resource Gen Modifier Planet - Minerals
Ability 4 Descr := Increase mineral production on a planet by 12% (only 1 facility per planet effective).
Ability 4 Val 1 := 12
Ability 4 Val 2 := 0

Name := Subterranean Farm I
Description := The Subterranean Farms are an underground cavern system filled with automated agricultural facilities.
Facility Group := Resource Extraction
Facility Family := 2
Roman Numeral := 1
Restrictions := None
Pic Num := 139
Cost Minerals := 1500
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 5
Tech Area Req 1 := Organics Extraction
Tech Level Req 1 := 7
Tech Area Req 2 := Planetary Infrastructure
Tech Level Req 2 := 7
Tech Area Req 3 := Industry
Tech Level Req 3 := 3
Tech Area Req 4 := Astro Biology
Tech Level Req 4 := 3
Tech Area Req 5 := Genetic Mutations
Tech Level Req 5 := 1
Number of Abilities := 4
Ability 1 Type := Resource Generation - Organics
Ability 1 Descr := Grows 550 organics each turn.
Ability 1 Val 1 := 550
Ability 1 Val 2 := 0
Ability 2 Type := Resource Storage - Organics
Ability 2 Descr := Can store 2000 organics for an empire..
Ability 2 Val 1 := 2000
Ability 2 Val 2 := 0
Ability 3 Type := Shield Generation
Ability 3 Descr := Generates 150 Shield Points
Ability 3 Val 1 := 150
Ability 3 Val 2 := 0
Ability 4 Type := Resource Gen Modifier Planet - Organics
Ability 4 Descr := Increase organics production on a planet by 12% (only 1 facility per planet effective).
Ability 4 Val 1 := 12
Ability 4 Val 2 := 0

Name := Core Waste Dumps II
Description := Core Waste Dumps take all toxic and polluting agents and stash them deep within the planet. This materail is used to generate refined high-energy materials.
Facility Group := Resource Extraction
Facility Family := 3
Roman Numeral := 2
Restrictions := None
Pic Num := 120
Cost Minerals := 1500
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 4
Tech Area Req 1 := Radioactives Extraction
Tech Level Req 1 := 8
Tech Area Req 2 := Planetary Infrastructure
Tech Level Req 2 := 8
Tech Area Req 3 := Industry
Tech Level Req 3 := 3
Tech Area Req 4 := Tectonic Engineering
Tech Level Req 4 := 2
Number of Abilities := 4
Ability 1 Type := Resource Generation - Radioactives
Ability 1 Descr := Extracts 650 radioactives each turn.
Ability 1 Val 1 := 650
Ability 1 Val 2 := 0
Ability 2 Type := Resource Storage - Radioactives
Ability 2 Descr := Can store 3000 Radioactives for an empire.
Ability 2 Val 1 := 3000
Ability 2 Val 2 := 0
Ability 3 Type := Shield Generation
Ability 3 Descr := Generates 150 Shield Points
Ability 3 Val 1 := 150
Ability 3 Val 2 := 0
Ability 4 Type := Resource Gen Modifier Planet - Radioactives
Ability 4 Descr := Increase Radioactive production on a planet by 15% (only 1 facility per planet effective).
Ability 4 Val 1 := 15
Ability 4 Val 2 := 0

Name := AutoLab II
Description := The AutoLab is a completely automated reseach facility that operates under computer control.
Facility Group := Research
Facility Family := 5
Roman Numeral := 2
Restrictions := None
Pic Num := 131
Cost Minerals := 1500
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 4
Tech Area Req 1 := Applied Research
Tech Level Req 1 := 8
Tech Area Req 2 := Planetary Infrastructure
Tech Level Req 2 := 8
Tech Area Req 3 := Industry
Tech Level Req 3 := 3
Tech Area Req 4 := Positronics
Tech Level Req 4 := 2
Number of Abilities := 3
Ability 1 Type := Point Generation - Research
Ability 1 Descr := Generates 1200 research points each turn.
Ability 1 Val 1 := 1200
Ability 1 Val 2 := 0
Ability 2 Type := Shield Generation
Ability 2 Descr := Generates 150 Shield Points
Ability 2 Val 1 := 150
Ability 2 Val 2 := 0
Ability 3 Type := Planet Point Generation Modifier - Research
Ability 3 Descr := Increase all research on a planet by 15% (only 1 facility per planet effective).
Ability 3 Val 1 := 15
Ability 3 Val 2 := 0

It's all going to be there...

As is Stars and IG2 stuff

And some surprises...

Fyron can prove that I am actually working on it... Not just talking about it....
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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